playcanvas / playcanvas/engine
Expose WebXR ray offset
Open
Nobody has claimed this yet.
area: xr
enhancement
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
This would be very useful for model-viewer and other applications where touchscreen is used to move objects.
For further reference see https://github.com/playcanvas/engine/pull/5887#issuecomment-1875269267
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the referenced PlayCanvas pull request and its issue comment, then trace the engine's WebXR ray handling to identify where the offset is represented. Define the public API needed to expose that offset and verify that touchscreen object movement can consume it; the issue names no files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- ar-vr-xr
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100