playcanvas / playcanvas/engine

Expose WebXR ray offset

Open
#5,927 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area: xr enhancement
Dominant language
JavaScript
Stars
16.8k
Forks
2k
Avg merge
4h 32m
Merged PRs (30d)
222

Description

This would be very useful for model-viewer and other applications where touchscreen is used to move objects.

For further reference see https://github.com/playcanvas/engine/pull/5887#issuecomment-1875269267

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the referenced PlayCanvas pull request and its issue comment, then trace the engine's WebXR ray handling to identify where the offset is represented. Define the public API needed to expose that offset and verify that touchscreen object movement can consume it; the issue names no files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.