playcanvas / playcanvas/engine
Memory leak in mesh CollisionMeshSystemImpl
Nobody has claimed this yet.
- Dominant language
- JavaScript
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Description
When a component with a mesh collider is disabled, it destroys its Ammo shape. Specifically, it destroys a btCompoundShape, but neither btBvhTriangleMeshShape children, nor btTriangleMesh.
Some discussions on possible solutions: #5818
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with CollisionMeshSystemImpl and inspect the path used when a mesh-collider component is disabled, then read discussion #5818 for the proposed cleanup approaches. Confirm that destroying a compound shape also releases its btBvhTriangleMeshShape children and btTriangleMesh, and verify that the leak no longer occurs when the component is disabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100