playcanvas / playcanvas/engine

Add ParticleSystem.Emit, Emit a number of particles from script.

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area: particles enhancement
Dominant language
JavaScript
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Description

ParticleSystem.Emit(int count);

Emit a number of particles from script from a specific position and rotation..

Use case example:
Instead of using an object pool and play(), you could emit a certain amount of particles from a specific position and rotation.

https://www.youtube.com/watch?v=GBWwEoT_E9o

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the ParticleSystem implementation and its existing play() behavior. Trace how particle positions and rotations are configured, then determine where a script-facing Emit(int count) entry point belongs. Done means scripts can emit the requested number of particles from a specified position and rotation without relying on an object pool or play().

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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