playcanvas / playcanvas/engine
Add ParticleSystem.Emit, Emit a number of particles from script.
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- Dominant language
- JavaScript
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
ParticleSystem.Emit(int count);
Emit a number of particles from script from a specific position and rotation..
Use case example:
Instead of using an object pool and play(), you could emit a certain amount of particles from a specific position and rotation.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ParticleSystem implementation and its existing play() behavior. Trace how particle positions and rotations are configured, then determine where a script-facing Emit(int count) entry point belongs. Done means scripts can emit the requested number of particles from a specified position and rotation without relying on an object pool or play().
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100