playcanvas / playcanvas/engine

Improve behaviour when multiple application instances are created

Open
#5,752 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
16.8k
Forks
2k
Avg merge
4h 32m
Merged PRs (30d)
222

Description

At the moment some functionality needs to execute inside the update part of the application for it to work correctly, for example:

  • getApplication()
  • GraphicsDeviceAccess.get()

This makes it complicated to call engine's functionality from outside of the update.

Specific example: https://forum.playcanvas.com/t/instantiaterenderentity-fails-with-multiple-application-instances/33421

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the linked forum scenario with multiple application instances, then trace getApplication() and GraphicsDeviceAccess.get() when called outside the application update. Before coding, clarify the intended behavior and acceptance criteria for engine functionality invoked outside update; the issue does not name files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.