playcanvas / playcanvas/engine
Parallel creation of render pipelines on WebGPU
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@mvaligursky is already working on this.
Since Sep 28, 2023.
area: graphics
enhancement
performance
- Dominant language
- JavaScript
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Description
On WebGL we kick of shader compilation for a layer (RenderAction) in parallel, and then loop over meshes and render them, which will wait for each of them till its compiled - which speeds up getting to a first frame nicely.
We need to implement similar solution for WebGPU, and create render pipelines the same way, which compiles their shaders in parallel.
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