playcanvas / playcanvas/engine

Parallel creation of render pipelines on WebGPU

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#5,689 0 comments 0 reactions 1 assignee View on GitHub

@mvaligursky is already working on this.

Since Sep 28, 2023.

area: graphics enhancement performance
Dominant language
JavaScript
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Description

On WebGL we kick of shader compilation for a layer (RenderAction) in parallel, and then loop over meshes and render them, which will wait for each of them till its compiled - which speeds up getting to a first frame nicely.

We need to implement similar solution for WebGPU, and create render pipelines the same way, which compiles their shaders in parallel.

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