playcanvas / playcanvas/engine
Change collision mask for trigger volumes
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- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
It would be very helpful to be able to change the filter mask of trigger volumes, so when applying custom body groups to rigid bodies, you could also define triggers that only react to that group of bodies.
For completion, here is the forum post where I started this conversation: https://forum.playcanvas.com/t/change-collision-mask-of-trigger/32984
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the issue description and the linked forum discussion at https://forum.playcanvas.com/t/change-collision-mask-of-trigger/32984, then locate the engine's trigger-volume collision filtering entry points. Done means trigger volumes can use a configurable filter mask and react only to rigid bodies in the selected custom group.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100