playcanvas / playcanvas/engine

Change collision mask for trigger volumes

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area: physics enhancement
Dominant language
JavaScript
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Description

It would be very helpful to be able to change the filter mask of trigger volumes, so when applying custom body groups to rigid bodies, you could also define triggers that only react to that group of bodies.

For completion, here is the forum post where I started this conversation: https://forum.playcanvas.com/t/change-collision-mask-of-trigger/32984

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the issue description and the linked forum discussion at https://forum.playcanvas.com/t/change-collision-mask-of-trigger/32984, then locate the engine's trigger-volume collision filtering entry points. Done means trigger volumes can use a configurable filter mask and react only to rigid bodies in the selected custom group.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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