playcanvas / playcanvas/engine

Investigate integration of Material X

Open
#5,471 2 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

area: graphics enhancement
Dominant language
JavaScript
Stars
16.8k
Forks
2k
Avg merge
4h 32m
Merged PRs (30d)
222

Description

MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers.

https://materialx.org/

There is a shader generation for it: https://materialx.org/Tools.html#ShaderGen

Also, Autodesk has a wasm shader generator that is framework agnostic and could work with any WebGL engine

Screenshot 2023-07-11 at 18 33 37

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the MaterialX site and its ShaderGen documentation, then investigate the Autodesk framework-agnostic WASM shader generator described in the issue. No repository files, tests, or entry points are named; done would require a documented feasibility assessment and a clear integration scope for the engine.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, wasm
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.