playcanvas / playcanvas/engine
Investigate integration of Material X
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers.
There is a shader generation for it: https://materialx.org/Tools.html#ShaderGen
Also, Autodesk has a wasm shader generator that is framework agnostic and could work with any WebGL engine
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the MaterialX site and its ShaderGen documentation, then investigate the Autodesk framework-agnostic WASM shader generator described in the issue. No repository files, tests, or entry points are named; done would require a documented feasibility assessment and a clear integration scope for the engine.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, wasm
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100