playcanvas / playcanvas/engine
AnimGraph - ability to disable transition
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
AnimGraph in complex scenarios becomes fairly big, with a lot of transitions, states, conditions, etc.
Currently there is not way to disable a transition, only deleting it, which makes debugging and experimenting fairly hard.
Would be great if there was an ability to disable/enable transition.
This especially applies to the Editor.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the AnimGraph transition model and the Editor code that creates, displays, and deletes transitions. Determine how a transition can be toggled without being deleted, then verify that disabled transitions remain available for debugging and can be enabled again.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100