playcanvas / playcanvas/engine

Multiple skin renders on one skeleton behave unpredictably

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#5,329 5 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
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Description

https://playcanvas.com/editor/scene/1746348
ModelTemplate - is just imported to scene template from fbx model
ModelTemplateWithRemovedOneSkinedRender - is duplicated ModelTemplate and with one removed child (Helment.001)
Left skin meshes in both objects bahaves different

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked PlayCanvas Editor scene (1746348) and compare ModelTemplate with ModelTemplateWithRemovedOneSkinedRender, especially the remaining skinned meshes. Reproduce the different behavior with the duplicated object and identify the expected consistent rendering. The issue provides no source file or test location, so tracing the relevant engine rendering and skinning path will be necessary.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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