playcanvas / playcanvas/engine
Multiple skin renders on one skeleton behave unpredictably
Nobody has claimed this yet.
- Dominant language
- JavaScript
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- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
https://playcanvas.com/editor/scene/1746348
ModelTemplate - is just imported to scene template from fbx model
ModelTemplateWithRemovedOneSkinedRender - is duplicated ModelTemplate and with one removed child (Helment.001)
Left skin meshes in both objects bahaves different
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked PlayCanvas Editor scene (1746348) and compare ModelTemplate with ModelTemplateWithRemovedOneSkinedRender, especially the remaining skinned meshes. Reproduce the different behavior with the duplicated object and identify the expected consistent rendering. The issue provides no source file or test location, so tracing the relevant engine rendering and skinning path will be necessary.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100