playcanvas / playcanvas/engine
Scaling physics colliders with entity and parents
Open
@willeastcott is already working on this.
Since Sep 9, 2026.
area: physics
enhancement
requires: discussion
- Dominant language
- JavaScript
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Description
Currently, the physics colliders in PlayCanvas does not scale with the entity it is attached to nor any of its parents.
It would be really neat with an optional feature where they scale the same way the rest of the entities and render components currently do, either just on initialization or real-time whenever the scale is changed (which would be more performance heavy).
For instance there could be a "Dynamic Scale" drop down menu with the following options:
- off (default)
- on initialize
- real-time
Reference forum post: here
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