playcanvas / playcanvas/engine
Add support for changing the Anim Component Layer and/or State speed
Open
Nobody has claimed this yet.
area: animation
enhancement
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
There's been a few requests like this one to change animation speed at the layer or state level.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Anim Component implementation and the code paths for animation layers and states. Review the linked forum request for expected runtime behavior, then check existing animation tests or examples if available. Done means layer-level and/or state-level speed can be changed at runtime with behavior matching the agreed API.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100