playcanvas / playcanvas/engine
Audio Track Events
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- Dominant language
- JavaScript
- Stars
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- Merged PRs (30d)
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Description
While developing our games we find ourselves often in a position where we need to time certain events (like starting an animation or effect) with specific audio cues. Especially during voice overs in our tutorials we want to guide our players to specific parts of our game/ui. At the moment we need to manually create timeouts for these. This is a tedious process and prone to errors if anything changes.
It would be awesome to be able to set up events on audio tracks, similar to how we can already add events to animation tracks. Maybe the sound instance, sound slot or sound component could then propagate them. That would make it a lot easier for non-coder to set up these game flows.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the existing animation track event system and then compare how audio tracks, sound instances, sound slots, and sound components are represented. Done should include a defined way for audio cues to trigger events that non-coders can configure for game flows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100