playcanvas / playcanvas/engine

Different behavior between touch and mouse input with UI element when `stopPropagation` is used

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area: ui
Dominant language
JavaScript
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Description

Example project: https://playcanvas.com/editor/project/997802

There is a full screen UI element that takes the input event and calls stopPropagation.

The expectation is that the the user cannot move the orbit camera.

With mouse events, this works as expected. On touch devices/events it does not.

We should have consistency between the two.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked example project and reproduce the difference between mouse and touch input when a full-screen UI element calls stopPropagation. Trace the two input paths and verify that the orbit camera cannot move in either case; done means consistent propagation behavior for mouse and touch.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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