playcanvas / playcanvas/engine
Be able to change the particle emission rate without needing to regenerate the whole system
Open
Nobody has claimed this yet.
area: particles
enhancement
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked forum discussion to understand why changing the particle emission rate resets the system. Then locate the particle-system entry point that handles emission-rate changes and trace the regeneration path. Done means the emission rate can change without regenerating the whole system; the payload names no specific files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100