playcanvas / playcanvas/engine

Be able to change the particle emission rate without needing to regenerate the whole system

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area: particles enhancement
Dominant language
JavaScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked forum discussion to understand why changing the particle emission rate resets the system. Then locate the particle-system entry point that handles emission-rate changes and trace the regeneration path. Done means the emission rate can change without regenerating the whole system; the payload names no specific files or tests.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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