playcanvas / playcanvas/engine
Batch Manager, missing texture on load
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
If a texture is not set to preload, and the entity belongs to dynamic batch group, the texture never shows up, unless the developer manually resets the batch groups.
Note, that it shows, if the batch group is static.
Repro:
https://playcanvas.com/project/931757/overview/batcher-issue
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the linked PlayCanvas repro project and compare dynamic and static batch groups when a texture is not set to preload. Trace the Batch Manager path for dynamic groups and verify that the texture appears without manually resetting the batch groups. Done means the dynamic case loads the texture as the static case does.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100