playcanvas / playcanvas/engine

Implement generic decal geometry placement over meshes

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#4,053 4 comments 3 reactions 0 assignees View on GitHub

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area: graphics enhancement
Dominant language
JavaScript
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Description

The task is to implement a geometry generation for a decal, allowing a rectangular quad to be placed on a mesh (or an array of meshes), with wrapping around. Something similar to this: http://blog.wolfire.com/2009/06/how-to-project-decals/

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked Wolfire article on projecting decals and inspect the engine's mesh geometry and rendering APIs. Determine how a rectangular decal should be represented for one mesh or an array of meshes, including wrapping, and define tests or examples that demonstrate placement before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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