playcanvas / playcanvas/engine

Anim layer additive blending with reference pose

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area: animation enhancement
Dominant language
JavaScript
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Description

Anim layer blending currently supports two modes, overwrite and additive. However the additive mode currently works by blending each layer together in a linear combination using their weights. This is much akin to the direct blend mode of blend tree's. The engine should also support a mode which adds the difference of each layer onto a bone subsequently using a reference pose to create the additive difference.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the animation-layer blending implementation and its existing overwrite and additive modes. Compare the requested reference-pose difference behavior with the current weighted additive blending. Done means the engine supports a mode that adds each layer's difference from a reference pose onto the affected bone.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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