playcanvas / playcanvas/engine

Firefox on desktop with Oculus AirLink doesn't show WebXR being available

Open
#3,734 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

area: xr
Dominant language
JavaScript
Stars
16.8k
Forks
2k
Avg merge
4h 32m
Merged PRs (30d)
222

Description

Forum thread: https://forum.playcanvas.com/t/solved-webvr-starting-kit-webxr-not-supported-while-others-webxr-demos-are-working-in-the-same-browser/14224/17?u=yaustar

When loading https://developer.playcanvas.com/en/tutorials/webxr-controllerhand-models/ it shows WebXR as not supported but seems to be fine in Mozilla's project: https://mixedreality.mozilla.org/hello-webxr/

Do we need to ask for permissions or are they using some polyfill specifically for that project?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in Firefox desktop with Oculus AirLink using the PlayCanvas WebXR controller-hand models tutorial, then compare its behavior with Mozilla's Hello WebXR demo. Investigate whether the difference is caused by permission handling or a polyfill, and confirm the expected WebXR availability behavior before defining the fix.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
ar-vr-xr
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.