playcanvas / playcanvas/engine

Extend dynamic batching to support skinned meshes

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#3,543 22 comments 15 reactions 1 assignee View on GitHub

@mvaligursky is already working on this.

Since Oct 5, 2021.

area: graphics performance
Dominant language
JavaScript
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Description

This could be a good way to gain some performance when rendering many skinned meshes with the same materials.

Existing PR could form a base of this:
https://github.com/playcanvas/engine/pull/1618

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