playcanvas / playcanvas/engine
Extend dynamic batching to support skinned meshes
Open
@mvaligursky is already working on this.
Since Oct 5, 2021.
area: graphics
performance
- Dominant language
- JavaScript
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Description
This could be a good way to gain some performance when rendering many skinned meshes with the same materials.
Existing PR could form a base of this:
https://github.com/playcanvas/engine/pull/1618
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