playcanvas / playcanvas/engine

Support ray intersects mesh instances

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#3,542 3 comments 0 reactions 0 assignees View on GitHub

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area: graphics enhancement
Dominant language
JavaScript
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Merged PRs (30d)
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Description

We should consider support for mesh picking without using physics engine.

There's an older PR which implements this, but it would need to be updated to latest changes with the engine, or at least used as a base: https://github.com/playcanvas/engine/pull/989

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the older implementation in pull request #989, then compare it with the current engine changes. Update the approach so mesh picking works for mesh instances without the physics engine, and verify that intersection results are returned correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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