playcanvas / playcanvas/engine
Text elements to be able to use multiple fonts to render text
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
In the cases where text elements may have a mix of languages such as Chinese and English, rather than having to create/find a font that contains both English and Chinese glyphs, it would be able to use multiple fonts to render the text without missing glyphs.
If there are still missing glyphs after this fallback/flow, then show something like ☒ in debug to show that a glyph is missing.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the text-element rendering entry points and the font and glyph handling used by the engine. Trace how mixed-language text is currently rendered, then define the fallback behavior for multiple fonts and the debug indication for any remaining missing glyphs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100