playcanvas / playcanvas/engine
Be able to choose particle system scaling mode between local and hierarchy
Open
Nobody has claimed this yet.
area: particles
enhancement
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
(Request from client)
Example from Unity

https://docs.unity3d.com/ScriptReference/ParticleSystem.MainModule-scalingMode.html
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the particle-system scaling behavior described in the issue and compare the linked Unity MainModule scalingMode reference. Determine how the requested local and hierarchy modes should affect particles, then verify that both modes work as intended in the engine. The issue names no source files or tests, so locating the relevant particle-system entry points is part of the work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100