playcanvas / playcanvas/engine

Be able to apply a global scale factor to the scale graph in particle systems

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area: particles enhancement
Dominant language
JavaScript
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Avg merge
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Merged PRs (30d)
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Description

(Request from client)

This allows them to use the same graph shape (which is easily copy + pastable) but easily be able to scale the size which may be different across multiple entities.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is identified in the issue, so begin by locating the particle-system scale graph implementation in the repository. The work is complete when one graph shape can be reused while applying a global scale factor for different entities.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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