playcanvas / playcanvas/engine

Rotation speed in 3 axis for 3D particles

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#3,405 0 comments 0 reactions 0 assignees View on GitHub

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area: particles enhancement
Dominant language
JavaScript
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Merged PRs (30d)
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Description

(Request from client)

Currently is only one axis for 3D particles

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the engine's 3D particle-system implementation and the code that currently applies rotation on one axis. Determine how three-axis rotation should be represented and identify existing particle tests or examples to update; done means 3D particles support independent rotation speed on all three axes.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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