playcanvas / playcanvas/engine
Expose Animation binding data stored in the GLB file
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Nobody has claimed this yet.
area: animation
area: gltf
enhancement
- Dominant language
- JavaScript
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- Avg merge
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Description
GLB files contains animation binding information, which we could possibly expose and allow anim component (in some basic state) to be automatically created on appropriate entities.
See specification here: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
A PR which implements a version of this is here: https://github.com/playcanvas/engine/pull/2385
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