playcanvas / playcanvas/engine

Should we be using premultipled alpha for UI images?

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#3,331 2 comments 0 reactions 0 assignees View on GitHub

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area: graphics area: ui enhancement
Dominant language
JavaScript
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Description

We have some threads around fringing of UI assets:

Should we be using premultipled alpha as this article suggests? https://forum.playcanvas.com/t/why-do-my-9-slice-sprites-look-terrible/21081

Or is there performance issues that should be considered? Maybe we can give users an option

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked forum threads on UI asset fringing and 9-slice sprite artifacts, then locate the engine's UI image and alpha-handling entry points. No files or tests are named; done would require a decided premultiplied-alpha approach, consideration of performance and user options, and corresponding implementation coverage.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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