playcanvas / playcanvas/engine
Allow for Ammo to lazy initialise
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
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Description
At the moment, Ammo is loaded and initialised on startup which can increase preload times even if physics is not needed till later in the app (eg, it isn't needed to show the title screen).
It would be great if there was an option to be able to load Ammo later on demand and/or when the first rigidbody is created.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating where Ammo is loaded and initialized, then trace how rigidbody creation depends on it. Done means physics can be loaded on demand, without increasing startup preload time when the app does not yet need physics.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100