playcanvas / playcanvas/engine

Allow for Ammo to lazy initialise

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#3,290 0 comments 0 reactions 0 assignees View on GitHub

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area: physics enhancement
Dominant language
JavaScript
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Merged PRs (30d)
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Description

At the moment, Ammo is loaded and initialised on startup which can increase preload times even if physics is not needed till later in the app (eg, it isn't needed to show the title screen).

It would be great if there was an option to be able to load Ammo later on demand and/or when the first rigidbody is created.

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating where Ammo is loaded and initialized, then trace how rigidbody creation depends on it. Done means physics can be loaded on demand, without increasing startup preload time when the app does not yet need physics.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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