playcanvas / playcanvas/engine

>4K sprite texture as UI element does not render correctly when spriteFrame is changed

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area: graphics
Dominant language
JavaScript
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Description

Thread:: https://forum.playcanvas.com/t/change-image-ui-sprite-in-runtime/19700/5
Project: https://playcanvas.com/editor/scene/1138025

On desktop:
image

On Android chrome:
image

It renders correctly if it's a sprite component but not as a UI element.

My guess is that the texture height >4K so gets downsampled by the engine and has affected the UI rendering in some way.

Making the texture 50% smaller worksaround the issue.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked PlayCanvas project and forum thread, reproducing the spriteFrame change on Android Chrome with a texture larger than 4K. Compare the UI element with the working sprite component and verify that the large texture renders correctly after the spriteFrame changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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