playcanvas / playcanvas/engine
>4K sprite texture as UI element does not render correctly when spriteFrame is changed
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- JavaScript
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Description
Thread:: https://forum.playcanvas.com/t/change-image-ui-sprite-in-runtime/19700/5
Project: https://playcanvas.com/editor/scene/1138025
On desktop:

On Android chrome:

It renders correctly if it's a sprite component but not as a UI element.
My guess is that the texture height >4K so gets downsampled by the engine and has affected the UI rendering in some way.
Making the texture 50% smaller worksaround the issue.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked PlayCanvas project and forum thread, reproducing the spriteFrame change on Android Chrome with a texture larger than 4K. Compare the UI element with the working sprite component and verify that the large texture renders correctly after the spriteFrame changes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100