playcanvas / playcanvas/engine
Anim State Graph sub graphs
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- Dominant language
- JavaScript
- Stars
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Description
Feature request for the anim graph where users are able to set their own grouped state which will make managing transitions from a group of states easier to manage.
We have ANY which is all states, having a 'state' that references other states will allow easier splitting and managing which transitions can be used without excessively creating the same transitions (one per single state)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or implementation entry point is named. Start by locating the anim graph and transition-handling entry points, then define how a user-defined grouped state references other states and how transitions into and out of the group should work. Done means grouped states make repeated per-state transitions unnecessary while preserving manageable transition behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100