playcanvas / playcanvas/engine

Optimize GGX specular calculations using LUTs

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area: graphics enhancement
Dominant language
JavaScript
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Description

This should be done before exposing GGX in the editor

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the engine's GGX specular calculation and the rendering path it uses; the issue does not name files or tests. Determine how LUT-based calculations would fit before GGX is exposed in the editor. Done means the GGX specular calculations use LUTs and the editor-exposure prerequisite is addressed.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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