playcanvas / playcanvas/engine

Artifacts on model when normal map is applied

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area: graphics
Dominant language
JavaScript
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Description

Thread: https://forum.playcanvas.com/t/weird-shading-lines-when-using-normal-maps/17207/

Repro: https://playcanvas.com/editor/scene/1078580

image

It should look more like this:
image

OP mentions that lower image was taken when they use glb and export the mesh’s normals AND tangents (a setting which seems to have no effect in fbx files).

Importing the FBX as JSON and GLB into the Editor makes no difference.

Is this a problem with FBX or our rendering?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the shading artifacts in the linked PlayCanvas Editor scene and reviewing the forum thread for the FBX, GLB, normals, and tangents comparison. Trace whether the discrepancy originates in asset import or rendering, then verify the result against the two referenced images and both asset formats.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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