playcanvas / playcanvas/engine

Button doesn't update its batch group when when its state changes

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#2,578 1 comment 0 reactions 0 assignees View on GitHub

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area: graphics area: ui enhancement
Dominant language
JavaScript
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Description

Button in a batch group doesn't update the batch group after its state changes - for example if I press a batched button, its visual representation won't change. I have to manually listen for "pressedstart" and "pressedend" and mark the batch group as dirty.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Button batch-group handling and the pressedstart and pressedend event paths mentioned in the issue. Trace how a button state change affects its visual representation and batch dirtiness. Done means pressing or releasing a batched button updates the batch group automatically without requiring manual event listeners.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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