playcanvas / playcanvas/engine
Button doesn't update its batch group when when its state changes
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
Button in a batch group doesn't update the batch group after its state changes - for example if I press a batched button, its visual representation won't change. I have to manually listen for "pressedstart" and "pressedend" and mark the batch group as dirty.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Button batch-group handling and the pressedstart and pressedend event paths mentioned in the issue. Trace how a button state change affects its visual representation and batch dirtiness. Done means pressing or releasing a batched button updates the batch group automatically without requiring manual event listeners.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100