playcanvas / playcanvas/engine
Raycast result exclude back collider face
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
Currently, the .raycastAll() method of the rigidbody system reports all the collisions along its way. This also includes the back faces of the colliders. A proposal is to exclude those from the raycast result.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the rigidbody system implementation of .raycastAll() and trace how its collision results are assembled. Verify how front and back collider-face hits are identified; done means back-face collisions are excluded while the remaining raycast results are preserved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100