playcanvas / playcanvas/engine
Add Ray Traced reflection implementation
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
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- Forks
- 2k
- Avg merge
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- Merged PRs (30d)
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Description
Feature request - initially discussed in #2460
This is a higher quality version of #2486 that only targets high-end GPUs for interactive frame rates - or non-interactive scene renders - can be used in conjunction #2486 as an alternative to #2484
More detailed description and assignee to be added
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the discussions referenced in #2460, #2486, and #2484 to establish the intended scope and relationship between the reflection approaches. The issue says the work targets high-end GPUs for interactive frame rates or non-interactive scene renders; done requires a detailed specification and the ray-traced reflection implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100