playcanvas / playcanvas/engine

Add Ray Traced reflection implementation

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#2,487 0 comments 1 reaction 0 assignees View on GitHub

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area: graphics enhancement
Dominant language
JavaScript
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Avg merge
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Merged PRs (30d)
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Description

Feature request - initially discussed in #2460

This is a higher quality version of #2486 that only targets high-end GPUs for interactive frame rates - or non-interactive scene renders - can be used in conjunction #2486 as an alternative to #2484

More detailed description and assignee to be added

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the discussions referenced in #2460, #2486, and #2484 to establish the intended scope and relationship between the reflection approaches. The issue says the work targets high-end GPUs for interactive frame rates or non-interactive scene renders; done requires a detailed specification and the ray-traced reflection implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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