playcanvas / playcanvas/engine
Anim START and STOP states get stuck with exitTime
Open
Nobody has claimed this yet.
area: animation
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
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- Merged PRs (30d)
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Description
The START and STOP state graph states appear to get stuck if a transition specifies exitTime. For example:
transitions.push({
from: 'START,
to: 'some other state',
exitTime: 1.0
});
will result in the animation never starting.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named in the issue. Reproduce the provided transition in the animation state graph, then trace the START and STOP transition handling for exitTime; done means transitions with exitTime no longer leave the animation stuck and the regression is covered by a test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100