playcanvas / playcanvas/engine
[BUG] Unable to reuse collision script even after removing rigidbody component
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Description
Refer Forum: https://forum.playcanvas.com/t/unable-to-reuse-collision-script-even-after-removing-rigidbody-component/13765
Here is simple project where Box fall on Ball.
Box have dynamic rigidbody.
Ball have collider with triggerenter event.
When Box touch to Ball. I am adding dynamic rigidbody to Ball.
But after clicking on reset button, I am repositioning the entities at original place also i am trying to remove dynamic rigidbody from Ball to enable the collision component.
But it does not work…
So i created simulation here : https://playcanvas.com/editor/scene/943957
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior in the linked PlayCanvas scene, where a Box collides with a Ball and a dynamic rigidbody is added during triggerenter. Compare the reset sequence—repositioning entities and removing the Ball's rigidbody—with the expected collision behavior. Done means the collision component works again after reset without recreating the scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100