playcanvas / playcanvas/engine
Particle systems with same settings simulate at different speeds?
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- Dominant language
- JavaScript
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Description
https://forum.playcanvas.com/t/bug-with-particles-duration/13472
Test project can be seen here: https://playcanvas.com/project/691967/overview/particles-not-starting-at-same
I'm unable to reproduce the error on my Mac and now wondering if it could be device specific?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked forum report and the PlayCanvas test project to reproduce the particle-duration mismatch on more than one device. Compare the simulation timing for particle systems with identical settings; done means the cause of the differing speeds is identified and the behavior is made consistent or documented as device-specific.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100