playcanvas / playcanvas/engine

Particle systems with same settings simulate at different speeds?

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Dominant language
JavaScript
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Description

https://forum.playcanvas.com/t/bug-with-particles-duration/13472

Test project can be seen here: https://playcanvas.com/project/691967/overview/particles-not-starting-at-same

I'm unable to reproduce the error on my Mac and now wondering if it could be device specific?

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked forum report and the PlayCanvas test project to reproduce the particle-duration mismatch on more than one device. Compare the simulation timing for particle systems with identical settings; done means the cause of the differing speeds is identified and the behavior is made consistent or documented as device-specific.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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