playcanvas / playcanvas/engine
Particle system creation is slow
Open
Nobody has claimed this yet.
area: graphics
performance
- Dominant language
- JavaScript
- Stars
- 16.8k
- Forks
- 2k
- Avg merge
- 4h 32m
- Merged PRs (30d)
- 222
Description
An investigation should be carried out to search for optimization opportunities.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Begin by locating particle-system creation in the engine and profiling it to identify optimization opportunities. Done means a specific bottleneck is addressed and the improvement is demonstrated, but the issue does not define a benchmark or acceptance criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, performance
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100