playcanvas / playcanvas/editor
Particle system Pre Warm setting is applied even when hidden
Open
Nobody has claimed this yet.
area: particles
bug
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description

Currently, if Loop setting is unchecked, then Pre Warm option gets hidden. However, Pre Warm setting is used, regardless of whether it is hidden or not. Please, keep it always visible, or ignore the setting, if hidden.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the particle system settings behavior with Loop unchecked and inspect how the Pre Warm control is hidden and still applied. Decide between keeping Pre Warm visible and ignoring it while hidden, then verify that the selected behavior matches the issue in the editor.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100