playcanvas / playcanvas/editor
Texture compression UI is confusing
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
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- Merged PRs (30d)
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Description
The inspector UI which deals with texture compression can be quite confusing. It's not always obvious what the current state is and how to update textures.
For example, to remove a compressed texture it is necessary to disable the compression toggle and then recompress.
Users have struggled with this too, see https://forum.playcanvas.com/t/solved-not-able-to-use-texture-compression-feature/26983.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the inspector UI for texture compression and reproduce the described flow: disable the compression toggle, then recompress to remove a compressed texture. Read the linked forum report for the user-facing failure mode. Done means the current compression state and update path are obvious, including how to remove a compressed texture.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100