playcanvas / playcanvas/editor

Texture compression UI is confusing

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area: editor interface bug requires: ux
Dominant language
TypeScript
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Forks
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Avg merge
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Merged PRs (30d)
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Description

The inspector UI which deals with texture compression can be quite confusing. It's not always obvious what the current state is and how to update textures.

For example, to remove a compressed texture it is necessary to disable the compression toggle and then recompress.

Users have struggled with this too, see https://forum.playcanvas.com/t/solved-not-able-to-use-texture-compression-feature/26983.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at the inspector UI for texture compression and reproduce the described flow: disable the compression toggle, then recompress to remove a compressed texture. Read the linked forum report for the user-facing failure mode. Done means the current compression state and update path are obvious, including how to remove a compressed texture.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
computer-graphics, frontend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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