playcanvas / playcanvas/editor
Add a lookAt component (entity always faces a target)
Open
Nobody has claimed this yet.
area: scripts
enhancement
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
The idea of the component is that one target will always face another target configurable by the user. Similar to aframe's lookat. Or Unity's lookAt constraint.
https://user-images.githubusercontent.com/5656275/150988639-c91207b7-94e7-4882-8291-cfc913a54148.mp4
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is identified in the issue. Start with related issue #3342 and the linked A-Frame and Unity references; done means an entity consistently faces a user-configurable target.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100