playcanvas / playcanvas/editor
Persist: Entity collapse/expanded state across sessions
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Would be nice that when you collapse/expand entity groups in the editor, their open/close state would save so when you restart, the hierarchy stays the same. In addition to this, a "collapse all" and "expand all" button to open/close all entities recursively in a group would be nice!
The same goes for entity components, too. Would be nice if they retained their open/close state.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are identified in the issue. Start by locating the editor code for entity-group and entity-component collapse state, then determine how session persistence and recursive collapse/expand are handled; done means states survive restart and the requested controls work recursively.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100