playcanvas / playcanvas/editor
Make deleting entities optional in import hierarchy
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Once an FBX is imported a second time with import hierarchy setting, it will update the current template and remove the entities that were not found. I would like to request to add an option to disable that removal step. Sometimes devs add auxilary entities to the level, like pivot points, etc. Those get wiped on template update.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the FBX import hierarchy flow and the template update step that removes entities missing from the new import. The change is complete when an option can disable that removal while still allowing normal hierarchy updates, preserving auxiliary entities added in the level.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100