playcanvas / playcanvas/editor
Be able to use a TextureAtlas for a material texture asset in the Editor
Open
Nobody has claimed this yet.
area: assets
enhancement
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Asset wise, it is a texture so it could be useful to allow it to be used as material texture too.
Forum : https://forum.playcanvas.com/t/are-texture-useable-for-sprites-and-materials/21599/3
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the issue and the linked forum discussion about using textures for sprites and materials. Then locate the editor's asset and material-texture handling; done means a TextureAtlas asset can be selected and used as a material texture without breaking existing texture workflows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100