playcanvas / playcanvas/editor

Be able to use a TextureAtlas for a material texture asset in the Editor

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area: assets enhancement
Dominant language
TypeScript
Stars
1.3k
Forks
215
Avg merge
1d 29m
Merged PRs (30d)
30

Description

Asset wise, it is a texture so it could be useful to allow it to be used as material texture too.

Forum : https://forum.playcanvas.com/t/are-texture-useable-for-sprites-and-materials/21599/3

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the issue and the linked forum discussion about using textures for sprites and materials. Then locate the editor's asset and material-texture handling; done means a TextureAtlas asset can be selected and used as a material texture without breaking existing texture workflows.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
frontend, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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