playcanvas / playcanvas/editor
Support Spine in UI Elements
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- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Currently spine objects cannot be used in the UI, screen elements and the like. A lot of times in our games we have a little box with a character in the top left/right who gives instructions to the player. Othertimes we would like to have a little bit more freedom to be able to animate elements in screenspace. As of now, it is a bit of a pain to position spine objects to stay on screen, especially to scale them with different resolutions.
Leaving the forum post here for reference as well:
https://forum.playcanvas.com/t/spine-animations-in-ui/12446
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the issue and the linked forum discussion to understand the proposed Spine support in UI elements. Identify the existing UI and Spine integration entry points, then define completion as allowing Spine objects in screen-space UI while preserving positioning and scaling across resolutions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100