playcanvas / playcanvas/editor

Support Spine in UI Elements

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#39 3 comments 2 reactions 0 assignees View on GitHub

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area: animation area: ui enhancement
Dominant language
TypeScript
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Forks
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Avg merge
1d 29m
Merged PRs (30d)
30

Description

Currently spine objects cannot be used in the UI, screen elements and the like. A lot of times in our games we have a little box with a character in the top left/right who gives instructions to the player. Othertimes we would like to have a little bit more freedom to be able to animate elements in screenspace. As of now, it is a bit of a pain to position spine objects to stay on screen, especially to scale them with different resolutions.

Leaving the forum post here for reference as well:
https://forum.playcanvas.com/t/spine-animations-in-ui/12446

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the issue and the linked forum discussion to understand the proposed Spine support in UI elements. Identify the existing UI and Spine integration entry points, then define completion as allowing Spine objects in screen-space UI while preserving positioning and scaling across resolutions.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
frontend
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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