playcanvas / playcanvas/editor
Entities with no model to have a visual representation in the Scene Editor
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
There are times where Entities are used as a reference point such as points on a path as shown in this project: https://playcanvas.com/editor/project/438429
It would be great if there was an option on the Entity to show a selectable mesh representation such as a sphere or a 3 axis object so that (in this case) a path is more visible and easier to work with without having to manually add and remove model components to it.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests. Start by tracing the Scene Editor's entity rendering and selection entry points, then compare the referenced path workflow. Done means an entity without a model can show a selectable sphere or three-axis representation without manually adding and removing model components.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100