playcanvas / playcanvas/editor
Allow locking of entities to prevent changes
Open
Nobody has claimed this yet.
area: editor interface
enhancement
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Be able to lock an entity, to avoid accidental changes.
Fx a camera.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue requests locking entities in the editor, using a camera as an example, but names no files, tests, or entry points. First determine how entities are represented and edited, then define the locking behavior and its completion criteria before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100