playcanvas / playcanvas/editor

Node-Based Shader Editor

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#14 2 comments 0 reactions 1 assignee View on GitHub

@slimbuck is already working on this.

Since Feb 19, 2021.

area: editor interface enhancement requires: ux
Dominant language
TypeScript
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Description

Our artists are blocked by the technicalities of writing GLSL and have to turn to our programmers when they need custom visuals beyond what the built-in physical material is capable of. This makes our programmers a bottleneck in production.
We would prefer that our artists are self-reliant, working directly in the PlayCanvas editor as much as possible. This is why we think a visual, node-based shader editor would be a major improvement to their workflow.
This would also bring PlayCanvas up to par with competing engines in terms of material and shader creation capabilities.

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