playcanvas / playcanvas/editor
Node-Based Shader Editor
@slimbuck is already working on this.
Since Feb 19, 2021.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
Our artists are blocked by the technicalities of writing GLSL and have to turn to our programmers when they need custom visuals beyond what the built-in physical material is capable of. This makes our programmers a bottleneck in production.
We would prefer that our artists are self-reliant, working directly in the PlayCanvas editor as much as possible. This is why we think a visual, node-based shader editor would be a major improvement to their workflow.
This would also bring PlayCanvas up to par with competing engines in terms of material and shader creation capabilities.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.