playcanvas / playcanvas/editor

Add per-asset import options

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#121 2 comments 2 reactions 0 assignees View on GitHub

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area: asset import enhancement
Dominant language
TypeScript
Stars
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Forks
215
Avg merge
1d 29m
Merged PRs (30d)
30

Description

It would be useful to have persistent per-asset import options.

For example see #120. Ideally when dragging in the asset for the first time, the user is able to specify whether the asset is treated as a binary blob or converted into a project asset type.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading issue #120 and tracing the existing flow for dragging an asset into the editor. Identify where the initial import choice is handled and how asset settings persist. Done means a first-time import can choose binary blob or project asset type, and that choice is retained per asset.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
frontend
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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