playcanvas / playcanvas/editor

Built-in texture packer

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area: assets enhancement
Dominant language
TypeScript
Stars
1.3k
Forks
215
Avg merge
1d 29m
Merged PRs (30d)
30

Description

It would be great if we could upload a bunch of individual textures, have PlayCanvas pack them in an atlas and generate all the sprite references automatically.
Currently, we have to use an external tool or do this manually. This can be quite destructive, and the result is a lot of wasted texture space.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the editor's texture-upload and sprite-reference flows, then define how atlas generation should preserve source assets. Done means uploading multiple textures produces an atlas and sprite references automatically without destructive manual or external-tool steps.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
frontend, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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