playcanvas / playcanvas/editor
Built-in texture packer
Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 1.3k
- Forks
- 215
- Avg merge
- 1d 29m
- Merged PRs (30d)
- 30
Description
It would be great if we could upload a bunch of individual textures, have PlayCanvas pack them in an atlas and generate all the sprite references automatically.
Currently, we have to use an external tool or do this manually. This can be quite destructive, and the result is a lot of wasted texture space.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the editor's texture-upload and sprite-reference flows, then define how atlas generation should preserve source assets. Done means uploading multiple textures produces an atlas and sprite references automatically without destructive manual or external-tool steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- frontend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100